Point of sale design.
Point of sale and retail display design engineered to work in the real world, from a counter unit to a full merchandising system.
- POS units
- Displays
- Merchandising systems
- Engineering
- Rollout
A point of sale unit lives a hard life. It has to survive daily use, ship flat, assemble fast and still look like the brand intended after a year on a busy floor. Good POS design is as much engineering as it is aesthetics.
We design counter units, free-standing displays and full merchandising systems that are considered down to the fixing, then engineered for manufacture and consistent rollout across a market.
From a single hero display to a complete system deployed across hundreds of doors, we make sure the last few centimetres before purchase work as hard as the store around them.
Our in-house delivery capability means POS is designed for manufacture from the start, value-engineered, prototyped and rolled out without the quality drift that kills most display programmes.
See our process →Displays built for the real world.
What is point of sale (POS) design?
Point of sale design is the design and engineering of retail displays and units, from counter pieces to full merchandising systems, built to survive daily use, ship efficiently and roll out consistently across a market.
Do you engineer POS for manufacture and rollout?
Yes. Because we have in-house delivery, POS is designed for manufacture from the start, value-engineered, prototyped and rolled out across hundreds of doors without quality drift.
What is the difference between POS and store design?
Store design shapes the whole environment; POS design focuses on the individual displays and units, often the last few centimetres before purchase, that carry a brand across many locations.
Can you roll out POS internationally?
Yes. We manage manufacturing, procurement and logistics to deliver consistent POS programmes across multiple markets worldwide.

